//==============================================================================
// Raiding Cavalry_anim.txt
//==============================================================================

import Raiding_Cavalry_Shield_anim.txt
import Raiding_Cavalry_Sword_anim.txt


//==============================================================================
define Thunder
{
	SetSelector
	{
		Techlogic none/Thundering Hooves
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
			version
			{
				Visualparticle SFX G Lightning Cloud Flash
			}
		}
	}
}

//==============================================================================
define ThunderWalk
{
	SetSelector none
	{
		set hotspot
		{
			version
			{
				Visualparticle SFX G Lightning Cloud Flash
			}
		}
	}
}

//==============================================================================
define Lightning
{
	SetSelector
	{
		Techlogic none/Thundering Hooves
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle sfx g lightning strike flash
				tag SpecificSoundSet 0.39 false LightningHooves checkVisible
				tag SpecificSoundSet 0.59 false AzureDragonProjectileThunder checkVisible
			}
		}
	}
}

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry Head Iron
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_BoredA
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_BoredB
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.73 false HorseHoof1 checkVisible 
				tag SpecificSoundSet 0.75 false HorseHoof2 checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.73 false HorseHoof1 checkVisible 
				tag SpecificSoundSet 0.75 false HorseHoof2 checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.73 false HorseHoof1 checkVisible 
				tag SpecificSoundSet 0.75 false HorseHoof2 checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.73 false HorseHoof1 checkVisible 
				tag SpecificSoundSet 0.75 false HorseHoof2 checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.73 false HorseHoof1 checkVisible 
				tag SpecificSoundSet 0.75 false HorseHoof2 checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.73 false HorseHoof1 checkVisible 
				tag SpecificSoundSet 0.75 false HorseHoof2 checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Thundering Hooves
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			set hotspot
			{
				version
				{
					Visual Cavalry N Raiding Cavalry_WalkA
					connect RightHand norseSword hotspot
					connect LeftForearm NorseCavalryShield hotspot
					Connect TopOfHead Head hotspot
					tag FootstepLeft 0.00 true
					tag FootstepRight 0.50 true
					tag FootstepLeft 0.20 true
					tag FootstepRight 0.75 true
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry N Raiding Cavalry_WalkA
					ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
					ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
					connect RightHand norseSword hotspot
					connect LeftForearm NorseCavalryShield hotspot
					Connect TopOfHead Head hotspot
					tag FootstepLeft 0.00 true
					tag FootstepRight 0.50 true
					tag FootstepLeft 0.20 true
					tag FootstepRight 0.75 true
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry N Raiding Cavalry_WalkA
					ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
					ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
					connect RightHand norseSword hotspot
					connect LeftForearm NorseCavalryShield hotspot
					Connect TopOfHead Head hotspot
					tag FootstepLeft 0.00 true
					tag FootstepRight 0.50 true
					tag FootstepLeft 0.20 true
					tag FootstepRight 0.75 true
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry N Raiding Cavalry_WalkA
					ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
					ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
					connect RightHand norseSword hotspot
					connect LeftForearm NorseCavalryShield hotspot
					Connect TopOfHead Head hotspot
					tag FootstepLeft 0.00 true
					tag FootstepRight 0.50 true
					tag FootstepLeft 0.20 true
					tag FootstepRight 0.75 true
				}
			}
		}
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			set hotspot
			{
				version
				{
					Visual Cavalry N Raiding Cavalry_WalkA
					connect RightHand norseSword hotspot
					connect LeftForearm NorseCavalryShield hotspot
					Connect TopOfHead Head hotspot
					connect HITPOINTBAR Thunder hotspot
					Connect RightFoot ThunderWalk hotspot
					tag SpecificSoundSet 0.25 true ThunderingHooves checkVisible
					tag FootstepLeft 0.00 true
					tag FootstepRight 0.50 true
					tag FootstepLeft 0.20 true
					tag FootstepRight 0.75 true
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry N Raiding Cavalry_WalkA
					ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
					ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
					connect RightHand norseSword hotspot
					connect LeftForearm NorseCavalryShield hotspot
					Connect TopOfHead Head hotspot
					connect HITPOINTBAR Thunder hotspot
					Connect RightFoot ThunderWalk hotspot
					tag SpecificSoundSet 0.25 true ThunderingHooves checkVisible
					tag FootstepLeft 0.00 true
					tag FootstepRight 0.50 true
					tag FootstepLeft 0.20 true
					tag FootstepRight 0.75 true
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry N Raiding Cavalry_WalkA
					ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
					ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
					connect RightHand norseSword hotspot
					connect LeftForearm NorseCavalryShield hotspot
					Connect TopOfHead Head hotspot
					connect HITPOINTBAR Thunder hotspot
					Connect RightFoot ThunderWalk hotspot
					tag SpecificSoundSet 0.25 true ThunderingHooves checkVisible
					tag FootstepLeft 0.00 true
					tag FootstepRight 0.50 true
					tag FootstepLeft 0.20 true
					tag FootstepRight 0.75 true
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry N Raiding Cavalry_WalkA
					ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
					ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
					connect RightHand norseSword hotspot
					connect LeftForearm NorseCavalryShield hotspot
					Connect TopOfHead Head hotspot
					connect HITPOINTBAR Thunder hotspot
					Connect RightFoot ThunderWalk hotspot
					tag SpecificSoundSet 0.25 true ThunderingHooves checkVisible
					tag FootstepLeft 0.00 true
					tag FootstepRight 0.50 true
					tag FootstepLeft 0.20 true
					tag FootstepRight 0.75 true
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.61 false HeavyFall checkVisible
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.16 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.16 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.16 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_idleA
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_idleA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_idleA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_idleA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.58 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible 
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible 
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.63 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible 
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.58 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.63 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.58 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.63 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.58 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.63 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
	}
}

//==============================================================================
anim whirlwindattack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
		}
	}
}

//==============================================================================
anim gore
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry N Raiding Cavalry_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
				tag SpecificSoundSet 0.39 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
				connect LAUNCHPOINT Lightning hotspot
				//Length 0.10
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_FlailA
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_FlailA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_FlailA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_FlailA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect HITPOINTBAR Thunder hotspot
			}
		}
	}
}
